4/5/2023 0 Comments Star wars kotor 2 sith lords![]() ![]() There's a chance to receive from the following: This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants. Skill Required to Create: Treat Injury (35). ![]() This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might. Skill Required to Create: Treat Injury (26).There's also a chance to recieve from the following: This implant allows the user to subtly secrete synthetic pheromones that generally stimulate a pleasant behavior response in a wide range of species. Skill Required to Create: Treat Injury (17).There's also a chance to receive from the following: Inactive users may suffer the odd lingering twitch. This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Attributes Required: Minimum Constitution: 12.Skill Required to Create: Treat Injury (8).Packages require minimum Constitution 12 to equip. The first four Packages, Implants, Systems and D-Packages can be created using a Lab Station with sufficient Treat Injury rank and Chemicals: An implant requires minimum Constitution for an organic character to equip: this is the permanent value (bonuses from other Equipment, Stimulants, Force powers and Mastery not included). ![]()
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